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Why it would be obvious to add playable races to the Baldur’s Gate 3 DLC

Adding more playable races to Baldur’s Gate 3 could enhance the player experience and provide more depth to the game’s storytelling.
Including races like Aasimar, Bugbears, and Goblins can give players the chance to explore different character alignments and roleplaying possibilities.
Future DLC for the game should bring exclusive character customization options and playable races, fulfilling the player community’s desire for more diverse choices.
Few choices in Baldur’s Gate 3 have a greater impact on the playthrough than the choice of which race and class the player will embody on their journey through the Sword Coast. As Larian Studios continues to deliver massive updates like Baldur’s Gate 3’s Patch 6, the developer can do more to improve this important first choice.

Why Baldurs Gate 3 DLC Adding Playable Races Would Be a No Brainer

The fix update that will be good for later playthroughs is the addition of more playable races in Baldur’s Gate 3. They don’t even have to draw from the distant realms of dungeons and dragons with araceous or turtles but can come from there. Intelligent racing is already available in the latest version of the game.
Asimov, Bugbears and Goblins
Aside from the already playable characters, there are few intelligent creatures available to players in D&D, though they are relegated to NPCs for the world of Baldur’s Gate 3. These include creatures that are generally evil, such as bugbears, goblins, and hobgoblins. As well as the literal angel Aimar. However, while these races can be found as friendly NPCs or annoying enemies, complete with different body types and facial features, they are not available to players at the start of the game.

The absence of this race in the base game has not gone unnoticed by players, as the modding community already has a plethora of additional race mods for Baldur’s Gate 3, with some of the creatures already in the game being the most popular. The groundwork has already begun and calls from the community for more playable races have already been loud and clear. That’s not to say the process will be easy, or expected in the next big patch, but it’s still worth putting players on the roadmap to come back for additional playthroughs.

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New races can improve player alignment
While Baldur’s Gate doesn’t necessarily have the classic good/evil or lawful/chaotic alignment system made famous by D&D, the game does offer the ability to embody a holier-than-thou hero or fiendish fiend. These different alignments currently care little about which race the player chooses from the start, most of the available races have different backgrounds that can fit anywhere on the classic chart. However, including characters like Hobgoblins, who are usually seen as leaning more towards evil than good, could help strengthen Baldur’s Gate 3’s role.

The choice to start the game as a Hobgoblin can serve as the backdrop for a bad game, or put the player in a position to become a hero despite the reputation the chosen race carries with them. Either way, this can make for a more compelling campaign, as players choose to embrace or reject their character’s expected alignment. Playing an unexpectedly good Hobgoblin or a pure evil IC corrupted by Baldur’s Gate 3’s Dark Urge can add a layer to the story that has nothing to do with Baked into the script with the beat.

extra races as DLC in Baldur’s Gate 3
While specifics of future DLC for Baldur’s Gate 3 have not been confirmed by Larian Studios at the time of this writing, more content could be coming to the game. So, it wouldn’t be surprising to see a roadmap for future DLC within the next year of continued development, with more playable races along with some sort of new character customization. Considering how popular additional options have become in the modding community, it would be easy for Larian Studios to have at least a few more races to choose from right from the start.

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